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Mamba's Boy
Mamba
Astoria with the Mamba's Boy

Class

Sniper

Type

Primary

Level Required

1

Price

250,000 Joules

Damage

55.0

Dispersion Angle

0.0

Shots per Second

0.556

Ammo

3

Reload

5.0 seconds

Locktime

Green: 3.8 seconds
White: 3.0 seconds

See:

Weapon Statistics

The Mamba's Boy is a primary weapon for the Sniper class in Battle Bears Gold. This rifle was introduced in v1.3.1, in week three of the four-week weapons release, making it the third primary released for the Sniper class. Before the release of this weapon, the only primary weapons for this class were the Viperifle and Capital Pains

This gun will send you crying back to your mamba. Trade aim and damage for a faster rate of fire.

~ Official Battle Bears Gold description

(This description is now inaccurate due to a stat rebalance)

Usage

The Mamba's Boy is quite different from other sniper rifles because it is the fastest green-locking rifle among them, and the second fastest to reach a full lock. Because of this very low locking time, players will be able to get a green lock on the target in a shorter period, leaving less time for the opponent to find shelter from the rifle. A fast lock-on in a short amount of time also allows for more efficient use in close combat since the sniper can just follow the target to keep a lock. However, this ability does come with some drawbacks: The lock radius is small and the damage per second is relatively low. Thus, this gun less suited for multiple shots to kill an enemy.

The Mamba's Boy works by firing shots at enemies from virtually any distance. Being a sniper rifle, this weapon is capable of performing one-hit killing shots by performing a headshot.

Locking opponents

As mentioned, the scope of this rifle can lock onto opponents to secure accuracy. Locking onto opponents happens in three stages by hovering the scope over the desired opponent.

Lock stage: Effect:
Semi-locking In this stage, the rifle's scope will start locking onto the desired target. Shots fired during this stage are not guaranteed hits and are affected by dispersion angle.
Green-locking Upon reaching the green-locking stage, all shots fired at the opponent have 100% accuracy.(but will only do base damage) As the scope continues locking even further, opponents will be notified by a small red scope symbol until the lock is disrupted or the target is killed.
White-locking By holding the scope over an opponent for long enough, the scope will eventually reach white-locking stage. A shot fired at an opponent at this stage is guaranteed to kill the opponent, regardless of his/her remaining health. If killed this way it is a 'Headshot' and shows up differently on the kill update feed.

No-scoping

No-scoping is a term used about Sniper primaries and their ability to lock onto targets. However, the rifle is also fireable outside of the lock scope. Shots fired at opponents without locking or in semi-locking state are considered no-scopes. When no-scoping, all shots will be fired in the direction of the crosshair, slightly varying due to the weapon's dispersion angle.

Locktimes

The Mamba's Boy has the following lock times for each of the three stages of sniping:

Lockstage: Locktime:
Green 3.5 seconds
White 3.0 seconds
Full 6.5 seconds

Equipment

The following Equipment affects the Mamba's Boy:

Equipment: Effect:
Ammo +1 + 0 ammo
Ammo +2 + 1 ammo
Damage +1 + 3.0 damage
Damage +2 + 5.0 damage

Trivia

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