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Happy Hour
HappyHour
Tillman with the Happy Hour

Class

Demo

Type

Secondary - Explosives

Level Required

12

Price

50,000 Joules

Explosives

20-32

Area of Effect

Max Dmg 100.0, Min Dmg 400.0

Shots per Second

0.769

Ammo

5

Reload

4.7 seconds

Lock Time

2.5 seconds

Homing Rating

1.0

See:

Weapon Statistics

The Happy Hour is one of the Demo's secondary weapons in Battle Bears Gold. It appears as a long, red missile on the Demo's jetpack with the words "Happy Hour" and a happy face printed on its back. It is a quick, launchable missile that rise into the air before falling back to the ground, damaging any opposing players with its explosive AoE (Area Of Effect).

Fires and lands a bit slower than Fireworks but with far more firepower and less reserve for spamming.

~ Official Battle Bears Gold description

Usage

Like all other Demo secondaries, the Happy Hour is a lock-on missile of sorts. When activated, a red missile strapped to the Demo's jetpack is quickly deployed, ascending up into the air and falling back down again a second or two later, exploding into a damaging shock-wave. It has 5 base ammo with a relatively quick rate of fire between shots. Because of this, its missiles can be deployed in quick succession, and are capable of dealing large amounts of damage to immobile or camping enemies. As with all explosive weapons, users of the Happy Hour are prone to self-harm or suicide.

Equipment

The following Equipment affects the Happy Hour:

Equipment Effect
Explosions +1 + 4 damage
Explosions +2 + 6 damage
Ammo +1 + 1 bullet
Ammo +2 + 2 bullets

Trivia

  • "Happy Hour" is a marketing term for a period of time in which a public venue, such as a restaurant, bar, bowling alley, stadium, or state/county fair, offers discounts on alcoholic drinks, such as beer, wine, and cocktails.
  • Prior to v2.6, the Happy Hour had an 8% speed reduction.
  • Prior to the Demo Overhaul, the Happy Hour had a -20% special speed reduction

Gallery

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