BattleBears Wiki
Advertisement
Bouncing Betty
Bouncing Betty
Tillman with the Bouncing Betty

Class

Demo

Type

Primary - Explosives

Level Required

1

Price

300,000 Joules

Explosives

16-32

Area of Effect

Max Dmg 125.0, Min Dmg 250.0

Rate of Fire

1.5 seconds

Ammo

3

Reload

4 seconds

Projectile Speed

1,000 u/s

See:

Weapon Statistics

Bouncingbettyconceptart

Concept Art for the Bouncing Betty

The Bouncing Betty was a primary weapon for the Demo in Battle Bears Gold, released in version 2.2, and removed later.

The master of explosions has a lovely friend named Betty. Tillman and her go way back, bouncing around exploding everywhere. Oh, to be young and explosively in love!

~ Official Battle Bears Gold description

Usage[]

The Bouncing Betty, like all other Demo weapons, was an explosive. When used, it lobbed  a large, black bomb with a lit fuse. When this bomb comes into contact with any surface (excluding players themselves), it would explode, before bouncing off the surface and exploding again each time it hit something. It would bounce three times before detonating on the third bounce. The bounces were determined by the angle of incidence of the hit, upon which the projectile would bounce back with an identical angle of reflection. It had a rather large AoE and deals from 30-50 damage, but it could not directly hit players. It was most dangerous in small, enclosed areas where its bouncing capabilities were more effective and enemies couldn't escape as easily, though the user would also be extremely cautious of suicide. After the change in 2.31, the cool down was decreased from 1.5 to 1 second, and the ammo was increased to 3. This means that there was more opportunity to utilize the bouncing mechanic. When all of its ammunition has been used up, the Bouncing Betty will undergo a moderate 4 second reload.

As with all explosive weapons, the Bouncing Betty posed a risk of self-harm or suicide to its user, which is made even more likely with its ricocheting projectiles. Because the Demo hadn't received any new weapons since v1.3.1, upon the Bouncing Betty's release in v2.2, it was believed that it was purposefully made more damaging and versatile to make up for the class' losses.

Equipment[]

The following Equipment affected the Bouncing Betty:


Equipment: Effect:
Ammo +1 + 1 bullets
Ammo +2 + 2 bullets
Explosions +1 + 4 damage
Explosions +2 + 8 damage

Trivia[]

  • The Bouncing Betty was a reference to the German S-Mines, a German anti-personnel shrapnel mine used extensively throughout World War II which carries the nickname "Bouncing Betty". However, the weapon's in-game function is more similar to the lesser-known Dam Buster bombs of the same nickname used by the Allied Forces that skid across the water using torque, attached itself to a dam wall and blew up the targeted dam.
  • This is the only explosive weapon or projectile that could penetrate the Shortest Parsec's laser beam, due to its bouncing function.
  • The Bouncing Betty actually had a crosshair, but it doesn't seem to be much use since the bombs go in an arch.
  • The Bouncing Betty had incoming stats, which were:
    • Ammo 1: +0 ammo
    • Ammo +2: +1 ammo
    • clipSize: 3 ammo
    • Cooldown: 1.5 seconds
    • Explosions 1: +4 damage
    • Explosions 2: +8damage
    • maxDamage: 44
    • minDamage: 22
    • maxDamageRange: 100 units
    • minDamageRange: 200 units
    • projectileSpeed: 800 u/s
    • reload: 4.5 seconds

Gallery[]

Advertisement