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Dead Eye
DeadEye
Astoria with the Dead Eye

Class

Sniper

Type

Primary

Level Required

1

Price

120 Gas

Damage

85

Dispersion Angle

0.0

Shots per Second

0.4

Ammo

1

Reload

5.5 seconds

Locktime

Green: 5.9 seconds
White: 2 seconds

See:

Weapon Statistics

The Dead Eye is a primary weapon for the Sniper class,[1] being released in v1.4.3. The scope of this rifle is the head of an animal, moving as if it was biting something. The Dead Eye has only one ammo and a slow lock time, but it does massive damage. It is capable of performing headshots, like as the rest of the Sniper's primary weapons. It costs 120 Gas and does not have a Stat modifier.

Got a problem? The Deadeye is your solution. She may not have the biggest clip but she definitely has the biggest kick. If you understand the value of power, this is the rifle for you.

~ Official Battle Bears Gold description

Usage

The Dead Eye is a sniper rifle, and can thus reach any range with great accuracy. When fired, it releases a single, red, stream-like bullet that erupts into a flurry of glowing, transparent buffalo skulls. These are merely cosmetic and have no added functionality. The Dead Eye deals more base damage than any other Sniper weapon (85 damage), allowing it to kill Assassins and Snipers in one shot and requiring at most three for others. This comes at the cost of 1 ammo and a long lock-on time. It takes 9 seconds for the Dead Eye to reach green-locking and a further 2 if the user wants to preform a headshot.

The Dead Eye is suited for users who can land hits at mostly medium to short range, although caution must be taken to reduce exposure to enemy fire due to the Sniper's low health and the Dead Eye's slow rate of fire. Hence, a hit-and-run style is recommended. For this +speed is recommended during team deathmatches.

The Dead Eye works by firing shots at enemies from virtually any distance. Being a Sniper rifle, this weapon is capable of performing one-hit killing shots by locking onto a target.
TheDeadEye-trans

Locking opponents

As mentioned, the scope of this rifle can lock onto opponents to secure accuracy. Locking onto opponents happens in three stages by hovering the scope over the desired opponent.

Lock stage: Effect:
Semi-locking In this stage, the rifle's scope will start locking onto the desired target. Shots fired during this stage are not guaranteed hits and are affected by the rifle's dispersion angle.
Green-locking Upon reaching the green-locking stage, all shots fired at the opponent have 100% accuracy.(but it will only do base damage) As the scope continues locking even further to a red-lock, opponents will be notified by a small red scope symbol until the lock is disrupted or the target is killed.
White-locking By holding the scope over an opponent for long enough, the scope will eventually reach the white-locking stage. The scope shows a red dot with white lines. A shot fired at an opponent at this stage is guaranteed to kill the opponent, regardless of his/her remaining health. When an opponent is killed in this way it is a headshot, and shows up on the update feed differently.

No-scoping

No-scoping is a term used about Sniper primaries and their ability to lock onto targets. However, the rifle is also fireable outside of the lock scope. Shots fired at opponents without locking or in semi-locking state are considered no-scopes. When no-scoping, all shots will be fired in the direction of the crosshair. With a dispersion angle of 0, the Dead Eye can be effectively used for no-scoping.

Locktimes

The Dead Eye has the following lock times for each of the three stages of sniping:

Lockstage: Locktime:
Green 5.9 seconds
White 2.0 seconds
Full 7.9 seconds

Equipment

The following Equipment affects the Dead Eye:


Equipment: Effect:
Ammo +1 +0 ammo

Ammo +2

+ 1 ammo
Damage +1 + 4 damage
Damage +2 + 8 damage

Design and development

Deadeye-concept-trans

Dead Eye concept art back from April 2012, where it was called The Deadeye.

Back in April 2012, the Battle Bears Royale team released a blog post featuring three new upcoming weapons, the Kumakiri, the Sake Bomb and the Dead Eye rifle, as seen on the picture to the right, along with the concept art of the soon-to-be-released Dark O.C.O skins for the Soldier class.

However, when update 1.3.2 arrived, the Dead Eye was not added to the game along with the other weapons. No further information was officially given by SkyVu with regard to the Dead Eye until February 1, 2013, where it was revelaed that this weapon would finally be granted release in the upcoming 1.4.3 update along with a lot of new weapons for the Engineer class.

TheDeadEye-trans

The redesigned concept art of the Dead Eye.

The new design revealed showed a more reddish-tinged version of the rifle. The weapon appears to be made up of various bones held together by cowskin-strings. The scope is a skull, presumeably from a bird due to the large beak, though the teeth could indicate otherwise. Other speculations states it may be a dinosaur skull, yet this is still to be officially confirmed.

Trivia

  • The Dead Eye was first displayed on the old Battle Bears blog on April 13. 2012, but no release date was given.[2]
  • Although the dispersion angle has a value of 0.0, the weapon does have spread when fired without a green or white lock.
  • Prior to v2.6, the Dead Eye had a -5% health nerf.

Gallery

References

  1. Announcement of The Dead Eye on the Battle Bears blog - http://battlebears.com/blog/item/138-the-weekend-update
  2. Deadeye on the Battle Bears blog - http://battlebears.squarespace.com/blog/2012/4/13/bbr-all-up-in-yo-grill.html

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