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Damage+

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Damage+ is a Equipment in Battle Bears Gold. The name covers two Equipment as with all other types of equipment: The Damage+1 and Damage+2. When equipped, the players' weapons deal more damage.

Damage 1

Damage 1

Price

  • Damage+1 costs 35,000 Joules, level 5 lock.
  • Damage+2 costs 20 Gas, level 9 lock.

Weapon effects

Damage 2

Damage 2


 
Class Weapon Type Price Damage+1 Damage+2
Soldier A Salt Rifle Primary Default + 1.50 + 3.00
Soldier Acreambo Pistols Primary 75 Gas + 1.00 + 1.50
Soldier Sci-Fi ASR Primary 105,000 Joules + 0.80 + 1.6
Soldier Sci-Fi HASR Primary 85 Gas + 0.50 + 1.00
Soldier Heavy A Salt Rifle Primary 110,000 Joules + 0.35 + 0.75
Soldier Minigun Primary 45 Gas + 0.20 + 0.40
Soldier Soaker Primary 60,000 Joules + 0.25 + 0.50
Soldier Urine Trouble Primary 120 Gas + 0.50 + 1.00
Soldier O.C.O. Gauntlet Primary 45,000 Joules + 5.0 + 10.0
Soldier Bearzooka Secondary Default - -
Soldier Spreadshot Secondary 35,000 Joules + 3.00 + 6.00
Soldier TNT Launcher Secondary 45,000 Joules - -
Soldier Rockette Launcher Secondary 110,000 Joules - -
Soldier Steamshot Secondary 30 Gas + 5.00 + 10.00
Soldier Sake Bomb Secondary 50,000 Joules - -
Soldier B.E.A.R. Club Melee Default - -
Soldier Queensbury Rules Melee 30,000 Joules - -
Soldier Krikkit Bat Melee 30,000 Joules - -
Soldier Disciplinarian Melee 60 Gas - -
Soldier Kumakiri Melee 75,000 Joules - -
Heavy Beebeegun Primary Default + 0.50 + 1.00
Heavy Electric Honey (BBG) Primary 10,000 Joules + 0.50 + 1.00
Heavy Flame Thrower Primary 60 Gas + 1.00 + 1.75
Heavy Zombee Gun Primary 80,000 Joules + 0.25 + 0.50
Heavy Bounce Lazer Primary 50 Gas + 3.00 + 6.00
Heavy Provolowned Primary 100 Gas + 0.25 + 0.50
Heavy Field Medic Primary 100 Gas + 0.50 + 1.00
Heavy Big Iron Primary 60,000 Joules + 5.00 + 10.0
Heavy Hivey League Secondary Default + 2.00 + 4.00
Heavy Buzz Kill Secondary 25,000 Joules - -
Heavy Sucker Punch Secondary 75,000 Joules - -
Heavy Plasma Orb Secondary 100 Gas + 3.00 + 6.00
Heavy Mother of Nature Primary 50,000 Joules + 0.50 + 1.00
Heavy Barbed Gloves Melee Default - -
Heavy Huggable Gloves Melee 25 Gas - -
Heavy Zombee Gloves Melee 50,000 Joules - -
Heavy Catastrophe Melee 10 Gas - -
Heavy Blood Spurt Melee 60,000 Joules - -
Huggable Double Rainbow! Primary Default - -
Huggable Headlights Primary 32,000 Joules - -
Huggable Losing Your Head Primary 100,000 Joules - -
Huggable So Fly Primary 60 Gas - -
Huggable Static Shuffle Primary 120 Gas +5 +10
Huggable Tough Love Secondary Default - -
Huggable Mini Me Secondary 45,000 Joules - -
Huggable Peek A Boo Secondary 115,000 Joules - -
Huggable Bite Me Melee Default - -
Huggable Seesaw Melee 40 Gas - -
Huggable Whack-Tus Melee 50,000 Joules - -
Huggable Presidentures Melee 30,000 Joules - -
Huggable Punk Bands Melee 110,000 Joules - -
Huggable Beaver Fever Melee 60 Gas - -
Demolition Big Shot Primary Default - -
Demolition Gold Member Primary 25,000 Joules - -
Demolition Dark Matter (BBG) Primary 60,000 Joules - -
Demolition Light Matter Primary 70 Gas - -
Demolition Fireworks Secondary Default - -
Demolition Piece Maker Secondary 25 Gas - -
Demolition Reverse Fountain Secondary 120,000 Joules - -
Demolition Happy Hour Secondary 50,000 Joules - -
Demolition Phat Man Secondary 40 Gas - -
Demolition Buzzard Melee Default - -
Demolition Double Hug Melee 15 Gas - -
Demolition Good Morning Melee 115,000 Joules - -
Sniper Viperifle (BBG) Primary Default + 5.00 + 10.0
Sniper Crossbow (BBG) Primary 150,000 Joules +5.00 +10.00
Sniper Art of War Primary 60 Gas + 4 + 8
Sniper Capital Pains Primary 200,000 Joules + 5 + 10
Sniper Mamba's Boy Primary 250,000 Joules + 3 + 5
Sniper Dead Eye Primary 120 Gas + 4.00 + 8.00
Sniper Tomahawk Secondary Default - -
Sniper Eagle Standard Secondary 75,000 Joules - -
Sniper Daydreamer Secondary 40 Gas - -
Sniper Fairy's Dust Secondary 165,000 Joules - -
Sniper Battering Ram Melee Default - -
Sniper Brr-Ram-Ewe Melee 105,000 Joules - -
Sniper Cybernetic Ram Melee 30 Gas - -
Sniper Golden Dragon Melee 50 Gas - -
Chub Scout Boomstick Primary Default + 6.00 + 12.0
Chub Scout Balance Beam Primary 150,000 Joules + 0.50 + 1.00
Chub Scout Doomstick Primary 120 Gas + 3.00 + 6.00
Chub Scout Senor Potato Primary 100 Gas - -
Chub Scout Batterito Secondary Default + 5.00 + 10.0
Chub Scout EZ Chee-Z Secondary 75 Gas - -
Chub Scout Killdoba Secondary 175,000 Joules + 5.00 + 10.00
Chub Scout Whipped Pain Secondary 200,000 Joules - -
Chub Scout Sole's Bane Secondary 160,000 Joules + 3.50 + 5.00
Chub Scout Bow Melee Default - -
Chub Scout Arrow Melee 110,000 Joules - -
Engineer Power Glove Primary Default + 2.00 + 4.00
Engineer Gamma Ray Primary 150,000 Joules - -
Engineer Rivet Gun Primary 50,000 Joules + 5.00 + 10.0
Engineer Turret Secondary Default + 0.3 + 0.6
Engineer Proximity Mine Secondary 100,000 Joules - -
Engineer Gernobyl Secondary 90 Gas - -
Engineer T Square Melee Default - -
Engineer Wrench Melee 45,000 Joules - -
Assault Grenader Primary Default - -
Assault Bearail Gun Primary 110,000 Joules - -
Assault Super Rapid Chain Gun Primary 100 Gas +0.50 +1.25
Assault Lightning Bolt Primary 150,000 Joules +3.00 +6.00
Assault Last Resort Secondary Default - -
Assault Metal Crush Secondary 100 Gas - -
Assault Axecutioner Melee Default - -
Assault Shock N Claw Melee 45,000 Joules - -
Assassin Doom Cloud Primary Default + 3.00 + 6.00
Assassin Chaos Toss Primary 100,000 Joules - -
Assassin Pain Field Secondary Default - -
Assassin Fear Orbit Secondary 100 Gas +1.00 +2.00
Assassin Crass Knuckles Melee Default - -
Assassin Ball N Pain Melee 45,000 Joules - -
Arbiter Parashoot Primary 200,000 Joules + 1.00 + 2.00
Arbiter Greased Lightning Primary 75 Gas + 0.50 + 1.00


If the Damage+1 and Damage+2 field has been marked with a '-', it means that damage+ has no effect on the weapon, hence you won't get any further damage from the weapon using this equipment.

This table is not complete yet, as I am still missing the actual prices for a few of the weapons. Feel free to add them if you come across them somehow.

- Gnifle, August 3rd 2012, 19.20 CEST

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