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Big Iron

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Big Iron
Big iron poster
The Big Iron

Class

Heavy

Type

Primary - Explosives*

Level Required

15

Price

60,000 Joules

Damage

20

Rate of Fire

0.25 seconds

Ammo

6

Reload

2 seconds

Projectile Speed

1,800 u/s

See:

Weapon Statistics

The Big Iron is a primary weapon for the Heavy class, being released in v1.3.2. Unlike the Heavy's other primaries, it is not an automatic weapon, and instead takes the form as a quick firing hand gun. The weapon faces difficulty having to land the very small shots without the aid of an AoE.

That's a big gun you have there pardner.

~ Official Battle Bears Gold description

Usage

Unlike the Heavy's other primary weapons, the Big Iron isn't an automatic. Although it technically is not an explosives weapon, it functions in very much the same way, but lacks any sort of AoE and requires its shots to make direct contact with a target. To compensate for this, the Big Iron has a very fast rate of fire, a high amount of ammunition and a moderate reload. Quick ammo depletion should be taken into account, however.

Equipment

The following Equipment affects the Big Iron:


Equipment: Effect:
Ammo +1 + 1 bullets
Ammo +2 + 2 bullets
Damage +1 + 5 damage
Damage +2 + 10 damage

Trivia

  • Additional Stats:
    • Projectile speed value: 1800
  • The artwork on the barrel of the Big Iron display several notches. These are based on a myth that the Wild West outlaw Billy the Kid had a notch marked on his revolver for every person he killed.
  • The Big Iron was originally intended as a secondary weapon, but was switched with the Mother of Nature to a primary weapon during testing stages.
  • The incredibly fast projecile speed of the Big Iron has proven to cause dysfunction. Such would include attacking a player at a relatively close range, for the shots to deal no damage at all. However, firing at and slightly above a player's head - literally a headshot - can still somewhat cause damage. From the target's perspective, the bullet doesn't actually appear unless fired from some distance away, where then the damage will occur as usual.

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