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Version 2.6 of Battle Bears Gold was released on December 20th, 2013, featuring the official release of the Arbiter Class.

Arbiter

The Arbiter is a new Class in Battle Bears Gold.

  • Arbiter

    "Back from the brink of death, Sanchez has been rebuilt from the arm up! Use his unique weaponry to slow down opponents and finish them off with his devastating melee attacks."

Stats
  • Price: 100 Gas
  • Health: 100
  • Speed: 275 Side: 225 / Back: 300
  • Acceleration: 400
    • Air: 400
Weapons


Skins

Taunts

Soldier

Weapons
  • Damage increased from 50 to 60
  • Minimum Damage decreased from 60 to 40
  • Maximum Damage decreased from 90 to 80
  • Reload speed decreased from 6 to 4
  • Clip size increased from 2 to 3.
  • Projectile Speed increased from 60 to 200
  • Ammo +1 increased from 0 to 1
  • Ammo +2 increased from 0 to 2
  • Damage +1 decreased from 15 to 5
  • Damage +2 decreased from 20 to 10
  • Explosive +1 decreased from 25 to 5
  • Explosive +2 decreased from 40 to 10
  • Damage increased from 5 to 5.5
  • Cooldown time increased from 0.15 to 0.155
  • Clip size decreased from 30 to 20
  • Added Speed Multiplier of 5%
  • Damage +2 increased from 1.35 to 1.6
  • Damage decreased from 7.5 to 7
  • Cooldown time decreased from 0.13 to 0.125
  • Clip size increased from 50 to 60
  • Reload speed decreased from 5.5 to 4.5
  • Speed Multiplier decreased from -10 to -15
  • Ammo +1 decreased from 15 to 10
  • Ammo +2 decreased from 25 to 20
  • Damage +1 decreased from 0.6 to 0.35
  • Damage +2 decreased from 0.8 to 0.75
  • Damage decreased from 5.5 to 4.85
  • Cooldown time decreased from 0.175 to 0.15
  • Clip size increased from 25 to 30
  • Reload speed increased from 2 to 30
  • Damage +22 increased from 1.25 to 1.5
  • Ammo +1 decreased from 20 to 10
  • Ammo +2 decreased from 30 to 20
  • Damage +1 decreased from 0.5 to 0.35
  • Reload speed decreased from 5 to 4.5
  • Damage increased from 7 to 8
  • Cooldown time decreased from 0.3 to 0.15
  • Clip size increased from 60 to 70
  • Reload speed decreased from 5 to 4.5
  • Ammo +1 decreased from 15 to 10
  • Ammo +2 decreased from 30 to 20
  • Cooldown time decreased from 0.2 to 0.15
  • Reload speed decreased from 5.5 to 5
  • Ammo +2 decreased from 25 to 20
  • Duration increased from 3.5 to 4
  • Clip size decreased from 4 to 3
  • Damage increased from 35 to 50
  • Clip size decreased from 3 to 1
  • Reload speed decreased from 5 to 4
  • Cooldown time increased from 1.5 to 2
  • Damage +1 increased from 6 to 10
  • Damage +2 increased from 8 to 20
  • Minimum Damage decreased from 35 to 30
  • Maximum Damage increased from 55 > 60
  • Explosive +1 10 (No Change)
  • Explosive +2 increased from 15 to 20
  • Reload speed decreased from 5 to 4.5
  • Cooldown time incrased from 1.2 to 1.25
  • Damage +2 increased from 7 to 10
  • Minmum Damage increased from 35 to 50
  • Ammo +1 decreased from 2 to 1
  • Ammo +2 decreased from 3 to 2
  • Explosive +2 decreased from 25 to 20
  • Melee +1 decreased from 15 to 8
  • Melee +2 decreased from 20 to 15
  • Added Speed increase of 10%
  • Added Health increase of 5%
  • Added Special Cooldown reduction of 10%

Heavy

Weapons
  • Damage increased from 25 to 30
  • Reload speed decreased from 4 to 3
  • Projectile speed decreased from 1900 to 1800
  • Ammo +1 increased from 1 to 2
  • Ammo +2 increased from 2 to 4
  • Damage +1 increased from 5 to 10
  • Damage +2 increased from 10 to 20
  • Damage decreased from 19 to 15
  • Cooldown time increased from 0.4 to 2
  • Reload speed increased from 3 to 4
  • Ammo +1 increased from 5 to 10
  • Ammo +2 increased from 10 to 20
  • Damage +1 decreased from 2 to 1.5
  • Damage +2 decreased from 3.5 to 3
  • Health reduction of 8% removed.
  • Damage decreased from 9.5 to 8.5
  • Clip size decreased from 100 to 80
  • Reload speed increased from 4.5 to 5
  • Damage +2 increased from 1.75 to 2
  • Damage increased from 7 to 6
  • Clip size decreased from 160 to 150
  • Reload speed increased from 3 to 4.5
  • Dispersion angle increased from 0.05 to 0.07
  • Damage increased from 5.5 to 6
  • Magazine size decreased from 120 to 50
  • Reload increased from 3 to 4
  • Dispersion angle increased from 0.04 to 0.05
  • Ammo +1 decreased from 20 to 10
  • Ammo +2 decreased from 40 to 20
  • Damage +1 decreased from .35 to .25
  • Damage increased from 5 to 6
  • Clip size decreased from 300 to 200
  • Reload speed increased from 3 to 4
  • Range reduced from 1000 to 750
  • Damage +1 decreased from 1 to 0.75
  • Damage +2 decreased from 2 to 1.5
  • Speed increase of 10% added.
  • Damage increased from 7 to 10
  • Cooldown decreased from 2.5 to 2
  • Reload speed decreased from 7 to 5
  • Damage increased from 42 to 45
  • Cooldown time decreased from 2 to 1.5
  • Ammo +1 increased from 0 to 1
  • Ammo +2 increased from 1 to 2
  • Damage +1 decreased from 10 to 5
  • Damage +2 decreased from 15 to 10
  • Health reduction of 10% removed
  • Damage decreased from 30 to 20
  • Cooldown time decreased from 1.7 to 1
  • Reload speed decreased from 5 to 4.5
  • Damage +2 increased from 8 to 10
  • Speed reductions of 5% removed
  • Melee Damage decreased from 45 to 30
  • Melee +1 decreased from 12 to 4
  • Melee +2 decreased from 18 to 8
  • Health increase of 10% added
  • Melee Damage decreased from 30 to 25
  • Melee +2 increased from 7 to 8
  • Melee Damage decreased from 35 to 20
  • Melee +1 decreased from10 to 4
  • Melee +2 decreased from 20 to 8
  • Melee Damage decreased from 50 to 30
  • Melee +1 decreased from 10 to 4
  • Melee +2 decreased from 15 to 8
  • Speed increase of 10% added
  • Melee Damage decreased from 40 to 30
  • Melee +1 decreased from 5 to 4
  • Melee +22decreased from 10 to 8
  • Special Cooldown reduction of 10% added

Huggable

New Weapons
Weapons
  • Minimum Damage decreased from 55 to 25
  • Maximum Damage decreased from 80 to 40
  • Duration increased from 3 to 5
  • Damage decreased from 45 to 35
  • Duration increased from 4 to 5
  • Flying Speed increased from 500 to 510
  • Maximum Damage increased from 70 to 80
  • Minimum Damage increased from 50 to 60
  • Maximum Speed Increase increased from 100 to 110
  • Tired Time decreased from 5 to 4
  • Tired time increased from 7 to 14
  • Ability duration time decreased from 35 to 10
  • Ability duration time decreased from 20 to 7
  • Ability cooldown time decreased from 50 to 40
  • Ability duration time increased from 25 to 30
  • Tired time decreased from 8 to 3
  • Minimum Visibility decreased from 0.02 to 0.01
  • Maximum Visibility decreased from 0.2 to 0.1
  • Melee Damage decreased from 42 to 40
  • Melee +1 decreased from 7.5 to 5
  • Melee Damage decreased rom 51 to 45
  • Melee +1 decreased from 8 to 5
  • Melee +2 decreased from 14 to 10
  • Changed Speed Reduction of -17% to Special Cooldown reduction of 10%
  • Melee Damage decreased from 45 to 40
  • Melee +1 decreased from 9 to 5
  • Melee +2 decreased from 16 to 10
  • Added health increase of 10%
  • Melee Damage decreased from 40 to 35
  • Melee +1 decreased from 8 to 5
  • Melee +2 decreased from 15 to 10
  • Melee Damage decreased from 49 to 45
  • Melee +1 decreased from 8 to 5
  • Melee +2 decreased from 15 to 10
  • Changed Special cooldown increase of 15% to Speed increase of 10%
  • Melee Damage decreased from 43 to 40
  • Melee +1 decreased from 8 to 5
  • Melee +2 decreased from 15 to 10
  • Special Cooldown reduction of 10% added

Demo

Stats
  • Base speed increased to 240 from 235
  • Base Health increased to 170 from 150
Weapons
  • Minimum Damage increased from 20 to 45
  • Maximum Damage increased from 80 to 90
  • Clip size increased rom 1 to 2
  • Reload speed decreased form 4 to 3.5
  • Projectile speed increased from 450 to 500
  • Minimum Damage Range decreased from 130 to 120
  • Maximum Damage Range increased from 50 to 60
  • Explosive +1 decreased from 15 to 10
  • Explosive +2 decreased from 25 to 20
  • Maximum Damage increased from 35 to 40
  • Fire Rate decreased from 1.5 to 1
  • Magazine size increased from 5 to 6
  • Projectile Speed increased from 1000 to 1200
  • Minimum Damage Splash range increased from 90 to 100
  • Max Damage Splash Range increased from 45 to 50
  • Explosive +2 increased from 18 to 20
  • Maximum Damage decreased from 70 to 60
  • Clip size increased from 1 to 3
  • Explosive +1 decreased from 12 to 10
  • Explosive +2 increased from 18 to 20
  • Minimum Damage decreased from 30 to 25
  • Maximum Damage increased from 45 to 50
  • Fire Rate decreased from 2 to 1.5
  • Magazine Size decreased from 8 to 6
  • Reload increased from 3 to 3.5
  • Minimum Damage Range decreased from 100 to 90
  • Maximum Damage Range increased from 45 to 50
  • Minimum Damage increased from 60 to 250
  • Maximum Damage increased from 425 to 500
  • Reload speed decreased from 20 to 10
  • Lock time increased from 2 to 3
  • Ascend time decreased from 15 to 10
  • Ascend speed decreased from 600 to 500
  • Minimum Damage Range increased from 400 to 450
  • Maximum Damage Range increased from 150 to 200
  • Explosive +1 decreased from 30 to 25
  • Explosive +2 decreased from 60 to 50
  • Speed reduction of -15% reduced to -5%
  • Maximum Damage decreased from 25 to 20
  • Minimum Damage increased from 8 to 10
  • Reload speed decreased from 9 to 4.5
  • Clip size decreased from 30 to 10
  • Descend speed decreased from 2500 to 2000
  • Lock radius increased from 300 to 350
  • Lock time increased from 0.8 to 1
  • Explosive +1 increased from 1.5 to 10
  • Explosive +2 increased from 2 to 20
  • Maximum Damage 400 (No change)
  • Minimum Damage increased from 50 to 200
  • Reload speed decreased from 20 to 10
  • Speed Reduction of -15% reduced to -5%
  • Maximum Damage decreased from 50 to 80
  • Minimum Damage increased from 10 to 40
  • Clip size increased from 3 to 5
  • Ascend speed increased from 1300 to 1500
  • Descend speed decreased from 1800 to 1500
  • Lock time increased from 1 to 2
  • Explosive +1 decreased from 25 to 10
  • Explosive +2 decreased from 50 to 20
  • Speed reduction of -8% changed to Special Cooldown increase of 20%
  • Melee Damage decreased from 35 to 25
  • Melee Damage decreased from 40 to 35
  • Melee Damage decreased from 45 to 35
  • Melee +1 decreased from 12 to 10
  • Melee +2 decreased from 18 to 16

Sniper

Mamba's Boy

  • Damage decreased from 23 to 22
  • Fire rate decreased from .4 to .35
  • Clip size decreased from 4 to 3
  • Reload speed increased from 3 to 4
  • Speed decrease of -10% removed
  • Mamba’s boy Damage +2 increased from 4.5 to 6
  • Ammo +1 and Ammo +2 removed

Capital Pains

  • Fire Rate decreased from 2.5 to 2
  • Reload speed decreased from 5 to 4
  • Lock Radius decreased from 375 to 350
  • Dispersion angle decreased from .02 to .00
  • Damage +1 decreased from 7.5 to 5
  • Market Down lock time decreased from 6 to 1.5
  • Market Down Lock Radius increased from 0 to .02
  • Market Down warning time decreased from 3 to 1

Dead Eye

  • Reload decreased from 3.75 to 3
  • Health Modifier increased from -5% to 0
  • Lock radius increased from 200 to 350
  • Warning Time decreased from 3 to 2
  • Damage +1 decreased from 8 to 5
  • Damage +2 decreased from 12 to 10

Crossbow

  • Clip size reduced from 100 to 2
  • Heat per shot reduced from 12 to 1
  • Damage increased from 20 to 50
  • Charged damage increased from 50 to 120

Viperifle

  • Fire Rate decreased from 2.5 to 1.5
  • Reload speed decreased from 5 to 4

Tomahawk

  • Duration decreased from 15 to 10
  • Reload speed decreased from 2 to 1.5

Eagle Standard

  • Reload speed decreased from 2.5 to 2
  • Projectile speed increased from 1000 to 1200
  • Cooldown multiplier decreased from -15% to -20%

Daydreamer

  • Clip size increased from 1 to 5
  • Reload speed increased from 1 to 2
  • Ammo +1 and Ammo +2 removed

Fairy's Dust

  • uration increased from 3.5 to 4
  • Clip Size decreased from 2 to 1
  • Projectile speed increased from 900 to 1000
  • Ammo +1 and Ammo +2 removed

Battering Ram

  • Melee +1 decreased from 10 to 5
  • Melee +2 decreased from 15 to 10

Brr-Ram-Ewe

  • Melee Damage increased from 33 to 35
  • Cooldown Modifier increased from 0 to 5%

Cybernetic Ram

  • Damage increased from 35 to 40
  • Melee +1 decreased from 8 to 5
  • Melee +2 decreased from 15 to 10
  • Speed modifier increased from 0 to 10%

Golden Dragon

  • Melee +1 decreased from 10 to 5
  • Melee +2 decreased from 18 to 10

Chub Scout

Boomstick

  • Damage increased from 22 to 50
  • Kill difference bonus decreased from 7 to 2
  • Fire rate decreased from .75 to 1

Doomstick

  • Damage decreased from 31 to 30
  • Fire rate decreased from 1 to .25
  • Clip size increased from 2 to 3
  • Ammo +1 increased from 0 to 1
  • Ammo +2 increased from 0 to 2
  • Damage +1 decreased from 7 to 5
  • Damage +2 decreased from 14 to 10
  • Kill Difference bonus decreased from 4 to 2

Senor Potato

  • Maximum Damage increased from 100 to 200
  • Minimum Damage increased from 300 to 400
  • Balance Beam
  • Ammo +1 decreased from 12 to 10
  • Ammo +2 decreased from 26 to 20
  • Scaling damage decreased from 1 to .25

Sole's Bane

  • Duration increased from 4 to 6
  • Reload speed decreased from 7 to 6
  • Speed mod increased from 0 to 10%

Chainsaw Shotgun

  • Explosion delay decreased from .5 to .25

Pie Bomb

  • Maximum Damage increased from 75 to 100
  • Minimum Damage increased from 150 to 200

Batterito

  • Damage increased from 30 to 35
  • Duration decreased from 10 to 6.5
  • Reload speed decreased from 12 to 5

Killdoba

  • Damage increased from 37 to 45
  • Duration decreased from 9 to 8
  • Reload speed decreased from 13 to 7
  • Health modifier increased from -5% to 0
  • Damage +1 decreased from 8 to 5
  • Damage +2 decreased from 14 to 10

Bow

  • Melee +1 decreased from 4 to 5
  • Melee +2 decreased from 7 to 10

Arrow

  • Damage increased from 45 to 55
  • Melee +1 decreased from 7 to 5
  • Melee +2 decreased from 12 to 10
  • Health Modifier increased from 0 to 10%

Engineer

Gamma Ray

  • Damage increased from 1 to 2
  • Clip size decreased from 120 to 80
  • Damage +1 increased from 0 to .5
  • Damage +2 increased from 0 to 1

Rivet Gun

  • Reload speed decreased from 6 to 4
  • Time to Live decreased from 10 to 7

Hand Cannon

  • Projectile Speed increased from 400 to 750

Turret

  • Damage increased from 3.5 to 7
  • Range decreased from 2000 to 1000

Proximity Mine

  • Maximum Damage increased from 100 to 150
  • Minimum Damage increased from 200 to 300

Gernobyl

  • Maximum damage increased from 100 to 150
  • Minimum damage increased increased from 200 to 300
  • Clip size increased from 1 to 3
  • Fire Rate decreased from 1.5 to 1.25
  • Radiation minimum increased from 45 to 55
  • Puddle Radiation increased from 2 to 10
  • Explosion +2 increased from 15 to 20

Blast-O-Mole

  • Fire Rate increased from 1 to 2
  • Ammo +1 and Ammo +2 removed

T Square

  • Melee +1 decreased from 8 to 5

Wrench

  • Melee +1 decreased from 7 to 5
  • Melee +2 decreased from 10 to 10
  • Speed Modifier increased from 0 to 10%

Assault

Axecutioner

  • Damage increased from 30 to 40
  • Melee +1 decreased from 10 to 5
  • Melee +2 decreased from 15 to 10

Shock N Claw

  • Damage increased from 35 to 45
  • Cooldown Modifier increased from 0 to 10%

Assassin

Cosmic Fire

  • Duration increased from 5 to 10
  • Reload speed increased from 3 to 5

Cosmic Bomb

  • Minimum damage increased from 300 to 400

Chaos Toss

  • Damage increased from 7 to 15
  • Range increased from 50 to 100
  • Speed Modifier increased from 0 to 5%
  • Ammo +2 decreased from 1 to 0

Fear Orbit

  • Damage increased from 5 to 10
  • Duration decreased from 10 to 5
  • Reload speed decreased from 7 to 5

Crass Knuckles

  • Melee +1 decreased from 10 to 5
  • Melee +2 decreased from 15 to 10

Ball N Pain

  • Melee +1 decreased from 10 to 5
  • Melee +2 decreased from 12 to 10
  • Cooldown Modifier increased from 0 to 10%

Combat Tech

Sledgehammer

  • Damage increased from 45 to 50
  • Speed modifier increased from -5% to 10%

Special Equipment

Slow Motion Field

  • Cooldown time decreased from 60 to 20
  • Duration decreased from 20 to 10
  • Diameter increased from 1 to 2

Healing Tent

  • Inputs are disabled increased from 1.5 to 4
  • Healing interval increased from 1.125 to 2

Turkish SW Boots

  • Cooldown time increased from 2.5 to 5

Tesla Shield

  • Cooldown time decreased from 35 to 10
  • Duration decreased from 20 to 5

Propbearganda

  • Cooldown time decreased from 30 to 20
  • Duration decreased from 30 to 10

Cloaking

  • Minimum Visibility decreased from 0.02 to 0.01
  • Cooldown time decreased from 60 to 45
  • Duration increased from 30 to 45

Sixth Sense Goggles

  • Cooldown time decreased from 35 to 5
  • Duration decreased from 30 to 2.5

Bug Fixes

  • Bug Fixes
    • Soaker and Urine Trouble issues have been fixed
    • Soldier once again has his backpack

Patch #1

Patch #1 for version 2.6 was released on January 4th, 2014.

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