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Ammo+ is a piece of Equipment in Battle Bears Gold. The names covers two pieces of equipment as with all other types of equipment: Ammo+1 and Ammo+2. When equipped, the players weapons gain additional ammunition.
Ammo1

Ammo 1

Ammo2

Ammo 2

Price

  • Ammo+1 costs 35,000 Joules, level 5 lock.
  • Ammo+2 costs 40 Gas, level 7 lock.  

Weapon effects

Class Weapon Type Price Ammo+1 Ammo+2
Soldier A Salt Rifle Primary Default +10 +15
Soldier Sci-Fi A Salt Rifle Primary 105,000 Joules +10 +20
Soldier Sci-Fi Heavy A Salt Rifle Primary 130,000 Joules +10 +17
Soldier Heavy A Salt Rifle Primary 10,000 Joules +10 +15
Soldier Soaker Primary 60,000 Joules +5 +10
Soldier Urine Trouble Primary 150,000 Joules +5 +10
Soldier Minigun Primary 45 Gas +15 +30
Soldier O.C.O. Gauntlet Primary 45,000 Joules - +1
Soldier Acreambo Pistols Primary 70 Gas +4 +8
Soldier Bearzooka Secondary Default +1 +2
Soldier Spreadshot Secondary 32,000 Joules +1 +2
Soldier TNT Launcher Secondary 45,000 Joules - +1
Soldier Rockette Launcher Secondary 200,000 Joules +1 +2
Soldier Steamshot Secondary 20 Gas - +1
Soldier Sake Bomb Secondary 90,000 Joules +4 +8
Soldier Solar Wind Scar Secondary 75 Gas - -
Soldier B.E.A.R. Club Melee Default - -
Soldier Queensbury Rules Melee 30.000 Joules - -
Soldier Krikkit Bat Melee 30,000 Joules - -
Soldier Disciplinarian Melee 60 Gas - -
Soldier Kumakiri Melee 75,000 Joules - -
Heavy Flame Thrower Primary 60 Gas - -
Heavy Beebeegun Primary Default +10 +20
Heavy Electric Honey Primary 8,000 Joules +12 +18
Heavy Zombee Gun Primary 80,000 Joules +8 +15
Heavy Provolowned Primary 50 Gas +10 +20
Heavy Field Medic Primary 100 Gas +5 +10
Heavy Big Iron Primary 60,000 Joules +1 +2
Heavy Hivey League Secondary Default +1 +2
Heavy Buzz Kill Secondary 25,000 Joules - +2
Heavy Sucker Punch Secondary 75,000 Joules - -
Heavy Plasma Orb Secondary 150,000 Joules - +1
Heavy Mother of Nature Secondary 50,000 Joules - +1
Heavy Freeze Blast Secondary 225,000 Joules +1 +2
Heavy Barbed Gloves Melee Default - -
Heavy Huggable Gloves Melee 25 Gas - -
Heavy Zombee Gloves Melee 50,000 Joules - -
Heavy Catastrophe Melee 20 Gas - -
Heavy Blood Spurt Melee 60,000 Joules - -
Huggable Double Rainbow! Primary Default - -
Huggable Headlights Primary 32,000 Joules - -
Huggable So Fly Primary 60 Gas - -
Huggable Static Shuffle Primary 120 Gas - -
Huggable Losing Your Head Primary 100,000 Joules - -
Huggable Tough Love Secondary Default - -
Huggable Mini Me Secondary 45,000 Joules - -
Huggable Peek A Boo Secondary 115,000 Joules - -
Huggable Phantom Hug Secondary 40 Gas - -
Huggable Charged Run Secondary 160 Gas - -
Huggable Bite Me Melee Default - -
Huggable SeeSaw Melee 40 Gas - -
Huggable Whack-Tus Melee 50,000 Joules - -
Huggable Presidentures Melee 30,000 Joules - -
Huggable Punk Bands Melee 110,000 Joules - -
Huggable Beaver Fever Melee 60 Gas - -
Demolition Big Shot Primary Default +2 +4
Demolition Gold Member Primary 25,000 Joules +2 +4
Demolition Dark Matter Primary 60,000 Joules - +1
Demolition Light Matter Primary 70 Gas +1 +2
Demolition S'no Matter Primary 70 Gas - +1
Demolition Blast-O-Mole Primary 80 Gas - -
Demolition Bouncing Betty Primary 300,000 Joules +1 +2
Demolition Twin Bearzookas Primary 325,000 Joules +1 -
Demolition Fireworks Secondary Default +3 +5
Demolition Piece Maker Secondary 25 Gas - -
Demolition Happy Hour Secondary 50,000 Joules +1 +2
Demolition Phat Man Secondary 15 Gas - -
Demolition Rocket Propelled Lance Secondary 70 Gas - -
Demolition Buzzard Melee Default - -
Demolition Double Hug Melee 15 Gas - -
Demolition Good Morning Melee 115,000 Joules - -
Sniper Viperifle Primary Default +1 +2
Sniper Capital Pains Primary 200,000 Joules +1 +2
Sniper Mamba's Boy Primary 250,000 Joules - +1
Sniper Blow Dart Primary 60 Gas +1 +2
Sniper Crossbow Primary 240,000 Joules +2 +3
Sniper Art of War Primary 60 Gas - +1
Sniper Dead Eye Primary 120 Gas - +1
Sniper Tomahawk Secondary Default - -
Sniper Eagle Standard Secondary 75,000 Joules - -
Sniper Daydreamer Secondary 40 Gas - -
Sniper Battering Ram Melee Default - -
Sniper Brr-Ram-Ewe Melee 90,000 Joules - -
Sniper Cybernetic Ram Melee 30 Gas - -
Sniper Golden Dragon Melee 50 Gas - -
Chub Scout Boomstick Primary Default +1 +2
Chub Scout Balance Beam Primary 150,000 Joules +10 +20
Chub Scout Doomstick Primary 150 Gas +1 +2
Chub Scout Batterito Secondary Default - -
Chub Scout EZ Chee-Z Secondary 75 Gas - -
Chub Scout Killdoba Secondary 175,000 Joules - -
Chub Scout Whipped Pain Secondary 200,000 Joules - -
Chub Scout Bow Melee Default - -
Chub Scout Arrow (BBG) Melee 100,000 Joules - -
Assault Super Rapid Chain Gun Primary 100 Gas +4 +7
Assault Grenader Primary Default +1 +2
Arbiter Parashoot Primary 300,000 Joules +4
Arbiter Glue Bomb Primary 60,000 Joules +1 +2
Arbiter Bind Gun Primary Default +5 +10
Arbiter Greased Lightning Primary 75 Gas +3 +5
Arbiter Parashoot Primary 200,000 Joules +4.00 +0
Combat Tech Toxic Rifle Primary 50 Gas +2 +4
Combat Tech Plasma Machine Gun Primary 80 Gas +4 +8
Combat Tech Plasma Shotgun Primary 50 Gas +1 +2


If the ammo+1 and ammo+2 field has been marked with a '-', it means that ammo+ has no effect on the weapon, hence you won't get any further ammonition for the weapon using this equipment.

This table is not complete yet, as I am still missing a few number for the blank fields. Feel free to add them if you happen to come across them - Else, I'll look into them once I'm finished with all the equipment pages.

- Gnifle, August 3rd 2012, 19.00 CESTM

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